![]() ![]() The lava can works similarly to the bucket tool and the water can, but instead of carrying water, it can carry lava source blocks (the ones that aren't animated), up to 8 at a time. While it is electric, and so requires charging, to use it one only needs to equip it. This electric tool illumates the area in front of the player. Note: If you can't find the drops from using the chainsaw, dig around as they can be buried under neighbouring terrain blocks. It has enough charge to cut down about 5 trees before running out of power. Just click on any part of a tree, and the wood and leaves of that tree at that point and above will be cut and dropped on the ground as blocks. This electric tool speeds up harvesting of wood by allowing the harvesting of an entire tree in a single click. Higher levels of electric tools are more powerful and contain more charge so they work longer. Electric tools require charging in Battery Boxes (of any voltage) and will not be destroyed when they reach 0 charge. Manual tools can be regenerated by using the Tool Workshop, so that valuable tools, such as mese or diamond tools can be preserved. Manual tools work similarly to the manual tools in minetest, they have limited durability that is reduced during use (they disappear after they hit 0 durability). Both sets of tools are unstackable in the inventory. So if minetest were to become popular it would probably be by a big mod that offers a complete gameplay (like mineclone2) coz minetest itself is, at the end of the day, an engine.Tools in Technic fall into two categories: manual and electric. ![]() but the modders cant even assume you are playing it as a survival game coz the common ground is so minimal. Adding mods to it to make it a survival-creation game is a project in itself, since even just having any kinds of mobs requires a mod. In minetest the default game is like an empty canvas. Then those who add mods usually start by adding them on top of the base game, and most mods assume you are using the base game, so mods have a much more streamlined game to add mods to, and players have a streamlined gameplay that mods just alter a bit. In minecraft you usually start by just playing vanilla, and that vanilla game is good enough for a lifetime of gaming and you dont actually need mods. The reason being not that MineClone2 is similar to vanilla minecraft, but because it gives the user a much more stream lined experience. I doubt it will ever surpass minecraft in popularity unless something like MineClone2 becomes the default game somehow instead of Minetest Game. A place where my imagination and skill were the only limits. It's more of what I've always wanted Minecraft to be but never was. It's the ultimate voxel sandbox all the way down to the code. Can Minetest become competition to Minecraft? Yes, I think so, with help from modders from all sorts of games. And I've got plenty of ideas.īut I think this question is more of a future one. The potential is there as it's a game engine built with modding in mind. I'm brand new to Minetest and I aim to dig into modding. One of my biggest issues with Minecraft has always been with modding and how difficult it's been to do over it's lifespan. If they are looking to create unique servers and are willing to spend time in development, then, yes. If they are wanting that modding environment, then yes, this could be an alternative. If they are expecting a polished system that simply works, then no, not yet. It depends on the player and what they are looking for. I'm hoping that Mesecraft can be an option for this but I've only logged 3-4 minutes in game so far. (i havent played enough to get into functions)Īnd then I get into mods that OUGHT to make the game better but havent worked for me (I'm looking at you skins) We would have to look at a different game experience - with enough that's the same that new players would crave either new challenges, different compelling graphics, maintaining familiar game play mechanics.Īnd (at least some of) those mods ARE in ContentDB today.Īnimailia is a FAR better looking set of animals. yes, it's fine to play but as a clone it is what it is. ![]() If you wanted to duplicate that recipe the "base" game needs a number of components that are endearing, challenging, and attractive/memeable.Īs such we have to rule out MineClone. It was wildly popular before Notch sold out - I dont want to pretend it was otherwise, and that userbase and obvious opportunities for marketing was what sold MS on paying as much as they had. Nor did it have the audience size that it has grown into today. ![]()
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